![]() ![]() ![]() He can work well with characters like Penguin and Poison Ivy who can benefit from his shields and buffs. Medphyll helps enable slower allies, giving them turn meter and shields to help them weather the battle safely. Neither his 2nd nor 5th upgrade are necessary. ![]() His 1st upgrade grants shields, making him even more effective in an assist-based team. Medphyll is great when he has a two-turn duration Damage Immunity to hand out, and his 3rd upgrade allows him to apply 10 Strength Downs at once - effectively making strength based enemies hit like a wet noodle. Note: Medphyll’s leader ability procs at the start of every ally turn - but not on Medphyll himself.Hero of J586: Team Leader – Random ally gains 5% shield and +17% turn meter at the start of every ally turn.The Will to Live: Apply Damage Immunity and 38% shield to an ally.Apply 3 Speed Downs if target is enraged. Hypnotic Light: Apply 5 Strength Downs and -40% turn meter to an enemy.Shield of a Veteran: Gain 38% shield and taunt.Legendary: Apply 10% shield to mended target. Below is a chart of the gear bonuses at rank 11. Medphyll is a Physical Striker Energy character with a base speed of 82. Among Medphylls adventures, he has aided the elemental Swamp Thing, and as the Defender of Sector 1287, he guards all life from the tallest tree to the smallest blade of grass. He has fought side-by-side with the greatest of Lanterns including Earth’s Hal Jordan and John Stewart. From the planet J586, the alien Medphyll is both a sentient plant and a very Green Lantern!įrom a species of sentient plant-like beings, Medphyll is a veteran and highly experienced member of the Green Lantern Corps. ![]()
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